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Introduction

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Why hunters had to choose — until now.

Before Takedown, bullets forced compromise. Some solids penetrated deep but lacked tissue trauma. Expanding bullets tore tissue but failed to penetrate deep enough on heavy game. We designed Takedown to end that trade-off — forever.

Where failure isn’t an option, innovation thrives.

An experienced dangerous game certified professional hunter and engineer created Takedown to solve a deadly problem: bullets that failed to adequately do the job. The result is a copper-alloy projectile that penetrates deep while causing massive tissue trauma towards quick and clean kills.

“I needed a bullet that could break bone, punch through vitals, and penetrate deep enough to end the charge. So I created it.”

Founder

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